Game Design & Interactive Media
Showing 100 of 100 entries
Boss Telegraph LoRA
Fine-tune Qwen/Qwen3-8B on 90 boss move telegraphs so it writes readable attack windups for combat designers.
Ludonarrative Patch
Fine-tune Qwen/Qwen3.5-4B on 70 plot-mechanic fixes so writers spot system-story conflicts early.
Procedural Seed Words
Fine-tune Qwen/Qwen3-8B on 80 seed-to-rule maps so it suggests PCG parameters from a theme.
Controller Feel Notes
Fine-tune Qwen/Qwen3.5-4B on 60 feel critiques so it rates gamepad mapping snappiness.
Shader Poetry LoRA
Fine-tune Qwen/Qwen3-8B on 75 art-direction briefs so it writes shader intent for technical artists.
Onboarding Ramp Smith
Fine-tune Qwen/Qwen3.5-4B on 65 tutorial beats so it drafts gentle first-minute learning curves.
Diegetic UI Whisper
Fine-tune Qwen/Qwen3-8B on 70 UI-in-world fixes so it proposes diegetic HUD replacements.
Economy Balance Pair
Fine-tune Qwen/Qwen3.5-9B on 85 currency logs so it predicts inflation from drop rates.
XR Locomotion Lab
Fine-tune Qwen/Qwen3.5-4B on 60 VR move tests so it recommends nausea-safe locomotion.
Enemy Variety Chef
Fine-tune Qwen/Qwen3-8B on 90 foe mixes so it assembles balanced enemy squads by biome.
Sound Cue Script
Fine-tune Qwen/Qwen3.5-4B on 75 cue notes so it writes SFX briefs from gameplay moments.
Quest Tree Pruner
Fine-tune Qwen/Qwen3.5-9B on 80 quest graphs so it trims bloated narrative branches.
Color Mood Lens
Fine-tune Qwen/Qwen3-8B on 70 palette moods so it maps scenes to emotional color scripts.
Game Feel Microtips
Fine-tune Qwen/Qwen3.5-4B on 65 juice notes so it suggests screen-shake and hit-stop values.
Mod Hook Writer
Fine-tune Qwen/Qwen3-8B on 85 hook docs so it authors modding API examples from specs.
Pacing Curve Smith
Fine-tune Qwen/Qwen3.5-9B on 80 session curves so it plots tension arcs for levels.
Accessibility Pass
Fine-tune Qwen/Qwen3.5-4B on 70 a11y fixes so it flags colorblind and motor barriers.
Save State Poet
Fine-tune Qwen/Qwen3-8B on 60 checkpoint lines so it writes resonant save-screen text.
Frame Data Scribe
Fine-tune Qwen/Qwen3.5-9B on 90 frame tables so it explains advantage frames in plain words.
Ambient World Hum
Fine-tune Qwen/Qwen3.5-4B on 75 world notes so it drafts ambient lore from room geometry.
Rewards Text Forge
Fine-tune Qwen/Qwen3-8B on 85 reward lines so it writes motivating unlock descriptions.
Pixel Grid Rune
Fine-tune Qwen/Qwen3.5-4B on 70 tile rules so it describes cohesive pixel tile sets.
Beta Signal Lens
Fine-tune Qwen/Qwen3.5-9B on 80 playtest notes so it summarizes friction from session logs.
Card Synergy Bard
Fine-tune Qwen/Qwen3-8B on 90 card pairs so it names synergy and counter relationships.
Trailer Beat Maker
Fine-tune Qwen/Qwen3.5-4B on 65 trailer cuts so it drafts beat sheets from game footage tags.
Level Graph Scribe
Fine-tune Qwen/Qwen3-8B on 80 (brief, graph DSL) pairs so it emits valid node-link level maps from plain text.
Dialogue Tree Forger
Fine-tune Qwen/Qwen3.5-4B on 70 (synopsis, YAML tree) pairs so it outputs valid dialogue branches from a story seed.
Palette Rule Smith
Fine-tune Qwen/Qwen3.5-4B on 60 (mood, hex JSON) pairs so it returns constrained palettes from a feeling brief.
Quest Logic Weaver
Fine-tune Qwen/Qwen3-8B on 90 (prompt, quest JSON) pairs so it emits valid state machines from a quest idea.
Shader Param Carver
Fine-tune Qwen/Qwen3.5-4B on 50 (look, uniform JSON) pairs so it outputs shader uniform sets from a style note.
Beat Drop Mapper
Fine-tune Qwen/Qwen3-8B on 65 (song, chart JSON) pairs so it returns timed note charts from a track description.
NPC Rule Drafter
Fine-tune Qwen/Qwen3.5-9B on 75 (role, behavior JSON) pairs so it emits AI behavior specs from a character brief.
Tutorial Step Loom
Fine-tune Qwen/Qwen3.5-4B on 55 (game, steps JSON) pairs so it outputs tutorial step lists from a mechanic summary.
VFX Event Coder
Fine-tune Qwen/Qwen3-8B on 70 (action, VFX JSON) pairs so it returns effect event configs from a combat note.
Lore Index Binder
Fine-tune Qwen/Qwen3.5-4B on 80 (lore dump, codex JSON) pairs so it outputs linked lore entries from raw notes.
Input Map Etcher
Fine-tune Qwen/Qwen3.5-4B on 45 (device, bindings JSON) pairs so it emits control maps from a platform brief.
Save Schema Mason
Fine-tune Qwen/Qwen3-8B on 60 (state, save JSON) pairs so it outputs save-file schemas from a game spec.
Economy Balance Slate
Fine-tune Qwen/Qwen3.5-9B on 85 (loop, econ JSON) pairs so it returns economy tables from a gameplay loop.
Camera Rig Plotter
Fine-tune Qwen/Qwen3.5-4B on 50 (scene, cam JSON) pairs so it outputs camera keyframes from a scene brief.
Audio Cue Ledger
Fine-tune Qwen/Qwen3.5-4B on 65 (event, sound JSON) pairs so it returns cue sheets from a gameplay event list.
Mod Hook Spindle
Fine-tune Qwen/Qwen3-8B on 70 (feature, mod JSON) pairs so it emits modding hook specs from a feature description.
Puzzle Grid Carver
Fine-tune Qwen/Qwen3.5-4B on 90 (rule, grid JSON) pairs so it outputs solvable puzzle grids from a rule set.
XR Anchor Weaver
Fine-tune Qwen/Qwen3.5-9B on 60 (space, anchor JSON) pairs so it returns XR anchor graphs from a room brief.
Anim State Forge
Fine-tune Qwen/Qwen3-8B on 75 (char, anim JSON) pairs so it outputs state machines from a character move list.
Rulebook Tokenizer
Fine-tune Qwen/Qwen3.5-4B on 80 (rules, struct JSON) pairs so it emits digital rule structs from a tabletop text.
Cutscene Beat Coder
Fine-tune Qwen/Qwen3-8B on 55 (script, beats JSON) pairs so it returns shot beats from a cinematic script.
Terrain Rule Digger
Fine-tune Qwen/Qwen3.5-9B on 70 (bio, terra JSON) pairs so it outputs biome param sets from a terrain brief.
Achievement Chain Smith
Fine-tune Qwen/Qwen3.5-4B on 65 (goal, ach JSON) pairs so it emits achievement trees from a design goal.
Network Sync Slate
Fine-tune Qwen/Qwen3.5-9B on 60 (mode, sync JSON) pairs so it returns sync configs from a multiplayer mode.
Poetic Hint Carver
Fine-tune Qwen/Qwen3.5-4B on 50 (clue, poem JSON) pairs so it outputs structured riddles from a hint brief.
Level Loop Forger
Fine-tune Qwen/Qwen3-8B on 60 level seeds so it emits tile graphs that pass a connectivity and difficulty grader.
Dialogue Branch Smith
Fine-tune Qwen/Qwen3.5-4B on 40 scene specs so it writes branches that satisfy a consistency reward function.
Shader Rule Carver
Fine-tune Qwen/Qwen3-8B on 50 effect prompts so generated shaders compile and pass a perf budget grader.
Puzzle Constraint Weaver
Fine-tune Qwen/Qwen3.5-4B on 70 puzzle templates so outputs pass a solvability checker reward.
Economy Balance Tuner
Fine-tune Qwen/Qwen3-8B on 45 economy specs so it outputs curves passing a stability grader.
XR Transit Mapper
Fine-tune Qwen/Qwen3.5-9B on 55 room graphs so it proposes paths passing a comfort grader.
Enemy Step Planner
Fine-tune Qwen/Qwen3-8B on 65 encounterbriefs so it emits beats passing a fairness grader.
Color Palette Judge
Fine-tune Qwen/Qwen3.5-4B on 80 swatch sets so it returns palettes passing a contrast grader.
Tutorial Step Pruner
Fine-tune Qwen/Qwen3.5-4B on 50 tutorials so it cuts steps passing a retention grader.
Sound Cue Mapper
Fine-tune Qwen/Qwen3-8B on 60 timelines so it places cues passing a density grader.
Quest Node Linker
Fine-tune Qwen/Qwen3-8B on 55 quest docs so it outputs DAGs passing a cycle grader.
Animation Beat Aligner
Fine-tune Qwen/Qwen3.5-4B on 70 clips so it suggests keys passing a beat-error grader.
Loot Table Shaper
Fine-tune Qwen/Qwen3-8B on 45 tables so it emits rates passing a variance grader.
Map Biome Blender
Fine-tune Qwen/Qwen3.5-9B on 50 heightmaps so it labels blends passing a slope grader.
Input Buffer Coach
Fine-tune Qwen/Qwen3.5-4B on 65 schemes so it proposes buffers passing a misfire grader.
NPC Schedule Weaver
Fine-tune Qwen/Qwen3-8B on 60 NPCs so it builds routines passing a conflict grader.
Boss Phase Smith
Fine-tune Qwen/Qwen3.5-9B on 40 bosses so it writes phases passing a lethality grader.
Save State Pruner
Fine-tune Qwen/Qwen3.5-4B on 55 sessions so it picks points passing a loss-penalty grader.
Particle Rule Coder
Fine-tune Qwen/Qwen3-8B on 70 effects so it sets params passing an overload grader.
Branching Save Forks
Fine-tune Qwen/Qwen3.5-4B on 50 trees so it forks states passing a depth grader.
Camera Jolt Tamer
Fine-tune Qwen/Qwen3.5-4B on 65 shots so it tunes shake passing a nausea grader.
Tooltip Clarity Rater
Fine-tune Qwen/Qwen3.5-4B on 80 strings so it rewrites passing a readability grader.
AI Steering Rule
Fine-tune Qwen/Qwen3-8B on 60 agents so it emits rules passing a collision grader.
Patch Note Sorter
Fine-tune Qwen/Qwen3.5-4B on 55 logs so it groups items passing a category grader.
Mod Hook Mapper
Fine-tune Qwen/Qwen3-8B on 50 apis so it suggests hooks passing a safety grader.
House Voice Taster
Fine-tune Qwen/Qwen3.5-4B on 40 preference triples so any generation lands in the studio's house voice.
Level Pacing Palate
Fine-tune Qwen/Qwen3-8B on 60 preference triples so difficulty curves match the team's pacing philosophy.
Death Screen Decorum
Fine-tune Qwen/Qwen3.5-4B on 50 preference triples so fail-state text stays respectful and on-brand.
Lore Leak Lens
Fine-tune Qwen/Qwen3-8B on 70 preference triples so lore dumps avoid spoilers and stay subtle.
Tutorial Tact Filter
Fine-tune Qwen/Qwen3.5-4B on 45 preference triples so tutorial lines feel guiding not nagging.
Horror Hint Handler
Fine-tune Qwen/Qwen3-8B on 55 preference triples so horror text implies dread without explicit gore.
Color Call Curation
Fine-tune Qwen/Qwen3.5-4B on 65 preference triples so palette notes match the art director's eye.
Boss Banter Boundary
Fine-tune Qwen/Qwen3-8B on 50 preference triples so boss dialogue stays menacing not edgy.
Reward Text Restraint
Fine-tune Qwen/Qwen3.5-4B on 40 preference triples so item flavors avoid cheap hype wording.
Save Scene Sensitivity
Fine-tune Qwen/Qwen3.5-4B on 48 preference triples so save prompts feel calm not intrusive.
Puzzle Prompt Poise
Fine-tune Qwen/Qwen3-8B on 60 preference triples so puzzle hints tease without surrendering solution.
XR Comfort Caution
Fine-tune Qwen/Qwen3.5-4B on 52 preference triples so XR warnings stay gentle yet clear.
Dialogue Branch Balance
Fine-tune Qwen/Qwen3-8B on 70 preference triples so dialogue options feel fair not loaded.
Cinematic Cut Caution
Fine-tune Qwen/Qwen3.5-9B on 80 preference triples so cutscene direction notes avoid over-direction.
Accessibility Aside
Fine-tune Qwen/Qwen3.5-4B on 58 preference triples so helper text stays empowering not patronizing.
Easter Egg Etiquette
Fine-tune Qwen/Qwen3-8B on 44 preference triples so hidden-content notes stay clever not obscure.
Sound Cue Script Sense
Fine-tune Qwen/Qwen3.5-4B on 50 preference triples so SFX briefs stay evocative not technical.
Mod Manifest Manners
Fine-tune Qwen/Qwen3.5-4B on 46 preference triples so mod docs stay welcoming not elitist.
Character Bio Bias
Fine-tune Qwen/Qwen3-8B on 62 preference triples so bios show depth not trope shorthand.
Trailer Text Taste
Fine-tune Qwen/Qwen3.5-9B on 75 preference triples so trailer lines intrigue not oversell.
Feedback Flavor Filter
Fine-tune Qwen/Qwen3.5-4B on 54 preference triples so beta feedback stays constructive not harsh.
Setting Scroll Subtlety
Fine-tune Qwen/Qwen3-8B on 68 preference triples so scene description implies history not exposition.
Control Hint Courtesy
Fine-tune Qwen/Qwen3.5-4B on 42 preference triples so control tips stay succinct not cluttered.
Ending Echo Ethos
Fine-tune Qwen/Qwen3.5-9B on 78 preference triples so finale text resonates not preaches.
Patch Note Poise
Fine-tune Qwen/Qwen3.5-4B on 56 preference triples so patch notes stay candid not defensive.